set(_AX_3D_HEADER

  3d/BillBoard.h
  3d/Frustum.h
  3d/MeshVertexIndexData.h
  3d/Plane.h
  3d/Ray.h
  3d/Mesh.h
  3d/Animate3D.h
  3d/Terrain.h
  3d/AnimationCurve.h
  3d/MeshDataCache.h
  3d/MeshRenderer.h
  3d/MeshMaterial.h
  3d/OBB.h
  3d/Animation3D.h
  3d/MotionStreak3D.h
  3d/Skybox.h
  3d/MeshSkin.h
  3d/AABB.h
  3d/Bundle3D.h
  3d/ObjLoader.h
  3d/Bundle3DData.h
  3d/Skeleton3D.h
  3d/AttachNode.h
  3d/VertexInputBinding.h
  3d/shaderinfos.h
)

set(_AX_3D_SRC

  3d/AABB.cpp
  3d/Animate3D.cpp
  3d/Animation3D.cpp
  3d/AttachNode.cpp
  3d/BillBoard.cpp
  3d/Bundle3D.cpp
  3d/Bundle3DData.cpp
  3d/Frustum.cpp
  3d/Mesh.cpp
  3d/MeshSkin.cpp
  3d/MeshVertexIndexData.cpp
  3d/MotionStreak3D.cpp
  3d/OBB.cpp
  3d/ObjLoader.cpp
  3d/Plane.cpp
  3d/Ray.cpp
  3d/Skeleton3D.cpp
  3d/Skybox.cpp
  3d/MeshDataCache.cpp
  3d/MeshRenderer.cpp
  3d/MeshMaterial.cpp
  3d/Terrain.cpp
  3d/VertexInputBinding.cpp
  3d/shaderinfos.cpp
)
